This seems like a pretty good way to convert CT3D cameras into Wolfcam's weird format, the only problem is that Wolfcam's format and playback method is pretty shit. If it gets fixed, however, then this would work wonders.
Basically, CT3D and Wolfcam both use camera points, except when a path is "created" in CT3D, it creates a .cfg with hundreds of points, because there is no interpolation or anything in-between points: it jumps from A to B to C. Because of this, it has to have the position for every single frame. But inside CT3D, it uses camera points and interpolates between them, which means that I can just take the co-ordinates from there and add them to a Wolfcam path. The saved paths from Wolfcam are really, really complicated and full of crap, though, so I'll have to set all the points in-game, and save it from there.
A few problems arise, because the control is drastically changed in-between programs, and I can't really do much from inside Wolfcam; only add the points and hope it works, but in CT3D, I can modify the values instantly, change angles, change the behavior of everything, add points, and do other awesome shit that can't be done in Wolfcam.
Still, I'm going to try it, because there are other benefits of doing everything inside Wolfcam, mainly being able to see everything in real-time, along with whatever demo I'm using.
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