I'm using Camtrace 3D to visualize every other frame inside a circle jump demo so I can easily see what angles were used, how big the arc is, and a number of other things. If I knew how to code, I could make something specifically for this (I'm sure it's already been done, and there are screenshots out there. <hk> probably has some), but I'm a nub so I'm doing it this way.
It's interesting though; every time I open a demo, I learn something new, which is totally worth it. I can blindly rewrite a demo, fix a few things, remove useless info, and make it generally "better". Of course, since I would be doing this all manually, I can't do it for long demos; only ones that are a couple dozen frames long, which makes it almost useless, but whatever. Eventually I'll learn some sort of coding language and automate these processes, so that they can actually be used by someone, somewhere.
Of course, my timescale fix will be my own until someone else figures it out. I want to test other peoples' DeFRaG anti-cheat systems with it. If I supplied the original timescaled demo and the fix, it would be too easy to figure out how it works, though, so I have to be careful what I show to who.
That concludes my "first" blog entry. I wonder if this will become boring as fast as everything else I do? I remind me of Lloyd Irving; I become incredibly enthusiastic about something, then after a few minutes, I become bored and find something else to occupy me. I also ramble.
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