I've been doing my best to map my ideas, and so far it's been going pretty good. I've made a pack with about 6 bsps, but a lot of them are single rooms that are compiled together in one of the other bsps (for example, I have room3.bsp, and teamrun4.bsp, but room3.bsp is just the third room in teamrun4.bsp, with a couple different aspects).
I got loveless to help me with some testing, and it didn't go too well, but it gave me a pretty good idea to fix one of the tricks I had been thinking of for a while. I can't test it properly with only one person, so I have to wait until oranje is available, which will probably be this evening.
I also need to get in touch with Shio, and fix these msn problems so I can talk to kiddy, because I need some help, both with testing, and with mapping. Shio is probably the best mapper DeFRaG has, and he's made some incredibly advanced mechanics, plus he's willing to help. With the right people on board, this map could be finished rather quickly, at least at a fundamental level. I don't expect this map to be as advanced and crazy as thirdperson, but definitely up there with regards to 2-player maps.
A nice idea for a team map is one that all takes place in a relatively small area, as opposed to many different, completely detached, rooms. Inside one room, A has to get to X, and B to Y, but A needs the help of B to get to X, and B needs the help of A at X to get to Y. This is a basic scenario, and is pretty much what all team maps are based off of, but if this was done a number of times in the same room, it would be quite impressive. I have some pictures in my head of what it could look like, but the main problem with these types of maps is that they're usually so easy to abuse and exploit, which is why making one that works properly is such a feat.
I might start working on one in between my other map(s). And who knows, they might all become one map in the end!
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