Thanks to the bare minimum help from Morbus, I got the rocket working. What I did was, I imported the .md3 to Milkshape 3D, exported as .3ds, imported that into 3DSMax, used MeshSmooth on all the objects, exported as .3ds, imported that into NPherno's GL Viewer, fixed the texture paths (they were broken by Max), exported as .md3, imported that into Blender, re-aligned the objects (they were shifted 90 degrees, also by Max), then finally exported as .md3.
Now that I've written down all the steps, it seems apparent that there are a few that were quite unnecessary, but seemed appropriate at the time. The bottom line is that I got it all working, with only a little bit of help from other people (Shio taught me how to use Max and also gave me the Blender md3 plugin, Morbus reminded me that NPherno's GL Viewer kicked ass, and another friend just gave a suggestion or two).
Here is a gif to compare the "improved" model with the original:
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