Monday, 28 November 2011

And I thought HEKTIK was bad!

I've been working on reflux for the past couple hours, and I don't think it can get any worse than this.

There are missing textures, missing shaders, missing EVERYTHING, and most of it is broken even in wolfcam, but it somehow manages to work perfectly in Quake Live. This baffles me. The only explanation I can come up with is that id decided to break all their maps so that they're just barely useable in QL, but won't work at all in any other game (Q3 conversions such as this, for example). It's stupid, and probably untrue, but I honestly have no other idea.

I'm re-repacking all of my QL paks, in hopes that something was missed, but I'm positive that my current resources are all from the latest QL version. This is so stupid, I'm probably going to give up on this map if Muffin doesn't come online in the next couple of hours.

HERE's a list of all the missing textures on reflux, with no fixes. That's almost 200 shaders! And only about 100 of them EXIST in QL! I haven't done the chunky bunch yet: se_industrial, but I expect most of those to not have any shaders either.

Aside from all this stupid shit, something that bugs the hell out of me is the messed-up decals. An example is the weapon marker:

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