Yesterday and today, I've been getting ready for a short little video I'm making. This is probably as close to real editing as I'm going to get, at least for now.
Basically, it's inspired by dorftrottel. I have a camera path that goes in a circle around the platform, and a custom .bsp with a green clip at one point, and everything else red. The idea is that I'll capture the same camera path on each map, then turn the green into a mask for transitioning to another map. I'll be cutting out the last 2-3 camera points and adding them to the beginning of a cam on another map, so I can transition smoothly from map to map, without the need for tracking or any kind of editing.
So far, I have the camera path for aerowalk, and that's about it. I somehow let myself capture it on the map while it was full of missing and broken textures, but I'm not sure how to fix them, so I'll have to wait for someone else to fix them for me :P Until then, however, the second map's camera will be in production. I have actually captured the path on each aerowalk, so I can test those in Vegas and figure out how to do this, then work on the second camera, then maybe fix the textures and capture this.
Hopefully, I'll also be able to play around with some video compression and make this even more fruitful.
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