I finished capturing the "first" (second) part of this video, after figuring out how I'm going to do everything. The cameras are quite nicely done, and I think everything is pretty smooth.
The only problem I'm facing right now is the broken textures on aerowalk. The second clip was on bloodrun, which is perfectly fine, but aerowalk has missing shaders. Just like when I repacked sidrialdm1, it seems as if there are shaders that just don't exist ANYWHERE in use here. I can't find the images or the shaders, and it just makes no sense to me at all.
I'll probably be finished this tomorrow (or today, whatever). I fell asleep, but I forget if it was an accident or not. I slept for a few hours, so hopefully I'll be able to stay up all day instead of sleeping again, so I can go to bed at night, like a normal person.
I'm capping at a ridiculously high resolution, because I have no anti-aliasing or other filters on my GPU. It'll have to be down-scaled from 3840x2160 to 1280x720, which is quite a large difference (3x!), but there will be virtually no aliasing or anything of that sort.
Timing the normal aerowalk and the mask layer will be tough because I'm using 120fps (120fps at such a high resolution is crazy. The bloodrun sequence was 17gb, which is higher than anything I've ever done in Quake!). I'll have to line both tracks up perfectly, and if they're off by even one frame, it'll look weird.
Lastly, the demo I'm using is really good. The quality of the frag is really good. It's not a super nice shot or anything, but more of an amazing technique/strategy.
P.S. On an unrelated note, I'm playing with these .fs files. I have no idea what they do, but I'm going to break them and change some values and see what happens. Could be fun!
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