Monday, 28 November 2011

Hektik and shader BS

I finished converting Hektik to Q3, but there was a strange parm in one of the shaders: "novlcollapse" in "textures/sfx/portal_new_nonsolid". It didn't work in Q3, and it looks like the Wolfcam code just brushes it off (doesn't do anything, but was made to not output an error), so I deleted it. This was a relatively smooth conversion, which I'm very happy about, because it means that my technique works perfectly, aside from things like this that can't really be fixed.

This is good, but I want to make sure that the shader parm really is just a compiler setting and doesn't affect the look of the texture, so I might open QL with some HQ config and check it out. Or I could get someone else to do it for me...

Anyway, here's a DL link: hektik.pk3

2 comments:

  1. The download link doesn't work. Can you fix another mirror maybe? =)

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    Replies
    1. The map is bugged, and I have no intention of fixing them. I don't want to release bugged maps, unless they're for testing, so the link is gone, and won't be put back up.

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