This blog has been lonely again, so I'm here to cheer it up... again!
I've been doing some more work on my movie list, and it got an awesome mirror on Maverick's site, which I've already mentioned here before. What I didn't mention, however, was that people are starting to use it. On Maverick's distribution page, you can see where the person came from (where they clicked the link or whatever), and a few people have been coming from my movie list, which is nice.
He's been trying to make a form for me to enter the movie info, to make everything easier (I just throw the info into some form and everything is done for me), but it's over-complicated the whole process a bit, and I don't really like it. It also makes me less likely to edit the styling and everything, because I'm not inside, playing with the code. It is a cool idea, though, and it seems like it would make me feel all pro if I were to use his thing. It's just that this is supposed to be my own sandbox, where I put all videos that I have on my harddrive, so having an input form just doesn't make much sense. If I were just adding info on EVERY MOVIE EVER, then an input form would make perfect sense.
Castor Fiber is still badass.
ESReality.com and Hexus have separated, so Maverick is now hosting the site. He's everywhere these days. I should get own-age to talk to him and try salvaging his site and getting Maverick to host it... probably won't happen, but would be nice.
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I'm still working on "QL2Q3" map conversions, but I've gotten stuck on these invisible portals. I know that it's caused by r_vertexlight, which also messes with terrain blending, but what I don't know is WHY. I can't fix it, and it turns out the same problem appears in QuakeZero, and hasn't been fixed. Since it only appears with r_vertexlight 1, and it's related to the "portal" shader parm, I might just use an alternate shader for actually playing, but use the original if the map were to be used in a movie (nobody uses vertex light in MME). The only problem is that they're actual portal views, and removing them would hamper gameplay somewhat, but since they're invisible now, it's not a loss at all.
I still need ideas for the next map. Reflux is evil, and I want to conquer this demon and claim the title of "Master of Awesome" for myself, but this is one particularly challenging foe, and I'm not confident enough in my inner awesome to defeat it. I might try xmas...
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