I started working on Reflux today, and ever since I properly repacked everything, the shaders worked perfectly fine. What didn't work, however, was the bsp.
In CPMA, the func_rotating in the middle of the map jams up, which is bug #1. Then all the acid is almost invisible, and I can't fix it: bug #2. Then there's the techfloor_kc shaders which don't work properly, but I half-fixed to make them more bearable. They work in mme though, and with default (or near default) configs, which makes me think it's some setting. Bug #3. But the shaders are weird, and I think they're decals, but the shader doesn't work for decals, and so they're on the same level as the floor, and glitch partially in and out of view, which is bug #3b.
I don't know how to fix any of these properly, so I uploaded the map as-is, in case someone else wants to take a shot.
HERE is the link.
The map looks amazing, though, and plays well in cpm.1!
Friday, 16 December 2011
Sunday, 11 December 2011
SILENTNIGHT IS DONE!
That is all.
Not really: the map doesn't work with sv_pure 1. It crashes to the main menu, so be careful. I'm trying to figure out the cause and fix it.
Not really: the map doesn't work with sv_pure 1. It crashes to the main menu, so be careful. I'm trying to figure out the cause and fix it.
Saturday, 10 December 2011
Moar bloggering!
This blog has been lonely again, so I'm here to cheer it up... again!
I've been doing some more work on my movie list, and it got an awesome mirror on Maverick's site, which I've already mentioned here before. What I didn't mention, however, was that people are starting to use it. On Maverick's distribution page, you can see where the person came from (where they clicked the link or whatever), and a few people have been coming from my movie list, which is nice.
He's been trying to make a form for me to enter the movie info, to make everything easier (I just throw the info into some form and everything is done for me), but it's over-complicated the whole process a bit, and I don't really like it. It also makes me less likely to edit the styling and everything, because I'm not inside, playing with the code. It is a cool idea, though, and it seems like it would make me feel all pro if I were to use his thing. It's just that this is supposed to be my own sandbox, where I put all videos that I have on my harddrive, so having an input form just doesn't make much sense. If I were just adding info on EVERY MOVIE EVER, then an input form would make perfect sense.
Castor Fiber is still badass.
ESReality.com and Hexus have separated, so Maverick is now hosting the site. He's everywhere these days. I should get own-age to talk to him and try salvaging his site and getting Maverick to host it... probably won't happen, but would be nice.
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I'm still working on "QL2Q3" map conversions, but I've gotten stuck on these invisible portals. I know that it's caused by r_vertexlight, which also messes with terrain blending, but what I don't know is WHY. I can't fix it, and it turns out the same problem appears in QuakeZero, and hasn't been fixed. Since it only appears with r_vertexlight 1, and it's related to the "portal" shader parm, I might just use an alternate shader for actually playing, but use the original if the map were to be used in a movie (nobody uses vertex light in MME). The only problem is that they're actual portal views, and removing them would hamper gameplay somewhat, but since they're invisible now, it's not a loss at all.
I still need ideas for the next map. Reflux is evil, and I want to conquer this demon and claim the title of "Master of Awesome" for myself, but this is one particularly challenging foe, and I'm not confident enough in my inner awesome to defeat it. I might try xmas...
I've been doing some more work on my movie list, and it got an awesome mirror on Maverick's site, which I've already mentioned here before. What I didn't mention, however, was that people are starting to use it. On Maverick's distribution page, you can see where the person came from (where they clicked the link or whatever), and a few people have been coming from my movie list, which is nice.
He's been trying to make a form for me to enter the movie info, to make everything easier (I just throw the info into some form and everything is done for me), but it's over-complicated the whole process a bit, and I don't really like it. It also makes me less likely to edit the styling and everything, because I'm not inside, playing with the code. It is a cool idea, though, and it seems like it would make me feel all pro if I were to use his thing. It's just that this is supposed to be my own sandbox, where I put all videos that I have on my harddrive, so having an input form just doesn't make much sense. If I were just adding info on EVERY MOVIE EVER, then an input form would make perfect sense.
Castor Fiber is still badass.
ESReality.com and Hexus have separated, so Maverick is now hosting the site. He's everywhere these days. I should get own-age to talk to him and try salvaging his site and getting Maverick to host it... probably won't happen, but would be nice.
----
I'm still working on "QL2Q3" map conversions, but I've gotten stuck on these invisible portals. I know that it's caused by r_vertexlight, which also messes with terrain blending, but what I don't know is WHY. I can't fix it, and it turns out the same problem appears in QuakeZero, and hasn't been fixed. Since it only appears with r_vertexlight 1, and it's related to the "portal" shader parm, I might just use an alternate shader for actually playing, but use the original if the map were to be used in a movie (nobody uses vertex light in MME). The only problem is that they're actual portal views, and removing them would hamper gameplay somewhat, but since they're invisible now, it's not a loss at all.
I still need ideas for the next map. Reflux is evil, and I want to conquer this demon and claim the title of "Master of Awesome" for myself, but this is one particularly challenging foe, and I'm not confident enough in my inner awesome to defeat it. I might try xmas...
Tuesday, 6 December 2011
Maverick|FTP finalized
I finally got my FTP. It's still being set-up fully, but I can upload things, which is really nice. I have my crappy movies page on it, but he also made some form where I can submit info for a movie and it adds it to... somewhere. I don't even know. But it's cool.
I also finally got the latest version of Kleftogiannis, mccormic's movie. Each time I watch it, I try and find new things, like in a feature movie made by a director known for adding little Easter-eggs all over the place. And I do.
He even wants to add anything he can to make it easier for me to add movies and info to my list, which makes me so happy :D
Anyway, HERE is the link.
I'm going to be moving my movie list to Maverick's site. The link is: movies.msgftw.com.
I also finally got the latest version of Kleftogiannis, mccormic's movie. Each time I watch it, I try and find new things, like in a feature movie made by a director known for adding little Easter-eggs all over the place. And I do.
He even wants to add anything he can to make it easier for me to add movies and info to my list, which makes me so happy :D
Anyway, HERE is the link.
I'm going to be moving my movie list to Maverick's site. The link is: movies.msgftw.com.
My blog is getting lonely
So it's time to make some posts!
Lately, I've been looking for really big Q3 maps with lots of intense freestyle potential, but Q3 isn't really where you go for big maps, so I may have to get into more advanced map conversion if I want REALLY big maps (maps that break Q3 from the sheer entity/brush numbers). Until then, I'm looking at Urban Terror, but those have already been repacked and uploaded to Worldspawn. I may repack them myself, because I don't want to have to download them all, and repacking from a different mod is always an experience. More importantly, though, I might start repacking maps FROM Q3 for Urban Terror, because it's completely standalone, with its own textures and everything, which means it doesn't have many of the baseq3 shaders or textures.
Other than that, I've been beta testing some stuff for mccormic, and proofreading other stuff, also for mccormic. His English is pretty shit, so he sends me stuff and I make it less shit. He also sends me videos and I try and point out the shit-ness so he can fix it. It's really great being friends with the best Quake editors, because it means I get to beta test all sorts of awesome stuff, and see it early. Then, obviously, I miss the final release because I'm forced to go to work, but that's another story...
So far, I've only beta tested 2 videos that I can remember: It's Pekka 2 and Kleftogiannis (mccormic's Dreamhack video). They were both awesome, of course, but with Kleftogiannis, it was especially so because I was the only one who was watching it before its release, which made me feel important.
That's about it. I'll repack more maps and that kind of stuff, and add them to THIS page. In the "parent directory", there are a few other pages with other goodies, but all in all the maps page is the only one really worth looking at.
I also got a haircut, and now resemble an egg.
Lately, I've been looking for really big Q3 maps with lots of intense freestyle potential, but Q3 isn't really where you go for big maps, so I may have to get into more advanced map conversion if I want REALLY big maps (maps that break Q3 from the sheer entity/brush numbers). Until then, I'm looking at Urban Terror, but those have already been repacked and uploaded to Worldspawn. I may repack them myself, because I don't want to have to download them all, and repacking from a different mod is always an experience. More importantly, though, I might start repacking maps FROM Q3 for Urban Terror, because it's completely standalone, with its own textures and everything, which means it doesn't have many of the baseq3 shaders or textures.
Other than that, I've been beta testing some stuff for mccormic, and proofreading other stuff, also for mccormic. His English is pretty shit, so he sends me stuff and I make it less shit. He also sends me videos and I try and point out the shit-ness so he can fix it. It's really great being friends with the best Quake editors, because it means I get to beta test all sorts of awesome stuff, and see it early. Then, obviously, I miss the final release because I'm forced to go to work, but that's another story...
So far, I've only beta tested 2 videos that I can remember: It's Pekka 2 and Kleftogiannis (mccormic's Dreamhack video). They were both awesome, of course, but with Kleftogiannis, it was especially so because I was the only one who was watching it before its release, which made me feel important.
That's about it. I'll repack more maps and that kind of stuff, and add them to THIS page. In the "parent directory", there are a few other pages with other goodies, but all in all the maps page is the only one really worth looking at.
I also got a haircut, and now resemble an egg.
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