Sunday, 29 June 2014

Teaching someone how to DeFrag

Today, I tried to teach my friend how to strafe-jump. After about half an hour, we managed to get a basic understanding of all basic functions, and got about halfway through cos1_beta7b's blue lane. Sadly, it will be 3 weeks before we can have another attempt, but when that time comes... I hope to record the whole adventure and use it as a sort-of guideline/tutorial for all new players to get into the game. It will be loads of fun.

In other news, I got 32GB of RAM, and a shitton of games on the Steam Summer Sale. I'll soon be getting back to Q3 mapping, but I'm afraid I might have to start from scratch, at least shader-wise. For some reason, I could compile my mctest map with 7.5GB RAM usage, but now it's taking 31.4GB, and still running into memory limitations (I'm compiling with 2K lightmaps and only 2x super-sampling). When that gets fixed, I'll have a lot more games to play with, and all of them owned legitimately, too! I also have to play through them all at least once. I might turn into a casual gamer, but every time I feel like I'm turning over to the dark side, I'll just go play some Quake to wash it all away.

No problem.

Also, no pics this time.

No comments:

Post a Comment