Wednesday, 22 April 2015

damn it's been a while

But I haven't been doing nothing!
  • Summoner's Rift in Quake 3
  • Other SR-related stuff (mostly just messing with it in other games)
  • I got back into Skyrim, learned a few new tricks and started documenting all my stuff so I don't forget it later, like I did this time. I'm kinda giving up on Skyrim due to animated models not exporting right.
  • I haven't really done much Minecraft stuff, as I'm waiting to find something cool to recreate.
  • Actually that was a lie, I have been trying to learn some 3DS Max (mainly shaders/materials), for the purposes of lighting Minecraft scenes in Max for utter badassery. Learning the material editor is really difficult though...
  • I've been making a few random maps for Q3, but nothing that important. I have no cool ideas sadly.
  • I ALMOST FUCKING FORGOT!!!
  • THE MOST IMPORTANT FUCKING PIECE OF NEWS FOR ALL MY 0 READERS!!!
  • My 3-D Maze that I made a small version of almost two whole years ago is finally "complete"! I finished the maze part mostly (I'm customizing it a bit but 95% of it is done), so I only need to make the starting room and add tokens.
  • I made some cool additions to my Skybox test-map, but nothing spectacular. I've been messing with lightmaps some more, mostly in conjunction with Skyrim models/shaders. I can do some pretty cool stuff, but I really wish I had a better CPU to render everything. I usually need to leave the renders going overnight and during the day. MCTest took 2-3 days to finish compiling.
  • I was going to make Winterhold College's Mage Quarters the starting room for my maze, for no reason other than it looks cool, but this is the one that made me give up again due to animated models.
  • I worked on some Halo 1 map conversions, which is actually rather easy once you find all the programs (that's the hard part). They aren't perfect, and you'd need to really want the maps to do them properly, because you need to manually do all collision. Which means basically re-building the entire map from the ground up. Which means half the work converting the map is wasted anyway. I don't care enough about Halo 1 to do this.
  • That's pretty much it. Here's a shitty picture of my Summoner's Rift-to-Quake 3 conversion (the holes in the map aren't a bug - I'm using the trial version of the program, and it deletes 1/5 of the polygons)