Sunday, 29 January 2012
Wednesday, 25 January 2012
20 pages of movies to download and watch
These bastards have been uploading and adding movies to Maverick's movie site almost non-stop for the past few days, and I haven't been able to keep up. I now have 20+ pages of backlog to go through, download, and watch. A lot of them are movies I'm not interested in, such as Quake 1, but there are also a lot of Quake 3/Warsow movies, and a lot of them are good.
Each page has 10 movies on it, which means I have around 200 movies to download and watch. Even Maverick has been relatively nervous about the space these are taking up, and he has massive servers with TWELVE DOZEN HARDDRIVE BAYS LOADED WITH 3TB SOLID-STATE DRIVES! He doesn't, but if someone who runs a server (he runs multiple servers, but there are only a couple being uploaded to) brings up the topic of harddrive space, there's no doubt that a lot of space is being taken up.
I should review every noteworthy movie I come across. Might be nice to have an experienced Quake movie watcher (how pathetic a title) to give their opinion on these matters :)
Anyway, hopefully cityy will start working on my awesome new layout for the site, then all the backend will also be finished, and the site will be open for the public to register and start downloading movies from. I don't expect that to happen any time soon, though.
Each page has 10 movies on it, which means I have around 200 movies to download and watch. Even Maverick has been relatively nervous about the space these are taking up, and he has massive servers with TWELVE DOZEN HARDDRIVE BAYS LOADED WITH 3TB SOLID-STATE DRIVES! He doesn't, but if someone who runs a server (he runs multiple servers, but there are only a couple being uploaded to) brings up the topic of harddrive space, there's no doubt that a lot of space is being taken up.
I should review every noteworthy movie I come across. Might be nice to have an experienced Quake movie watcher (how pathetic a title) to give their opinion on these matters :)
Anyway, hopefully cityy will start working on my awesome new layout for the site, then all the backend will also be finished, and the site will be open for the public to register and start downloading movies from. I don't expect that to happen any time soon, though.
Wednesday, 18 January 2012
Sacellum and Trinity
These were stupidly simple. Only took a few minutes to finish them. I also deleted a couple maps, and re-uploaded all my previous ones with a couple fixes/changes. I had originally been doing this mostly for the freestyle/fastcap potential of the maps (defrag, pretty much), but I did Trinity and Sacellum because they're somewhat fun for 2V2 Clan Arena.
Sacellum
Trinity
Silent Night is no longer available. I don't want to release any maps that don't work 100% of the time, which is why I deleted Reflux a while ago, and deleted my second upload of it as well. Hektik is also not going to be uploaded by me, but for more reasons than simply "it doesn't work", though that is a major factor.
pikaluva13 is a hacker. Be careful of him.
Sacellum
Trinity
Silent Night is no longer available. I don't want to release any maps that don't work 100% of the time, which is why I deleted Reflux a while ago, and deleted my second upload of it as well. Hektik is also not going to be uploaded by me, but for more reasons than simply "it doesn't work", though that is a major factor.
pikaluva13 is a hacker. Be careful of him.
High-resolution Quake movies
I was recently shown some pretty impressive 1080p/hi-res versions of some oldschool Quake movies, the most interesting of which is Get Quaked 3.
Get Quaked 3 1080p25
Lepus 1080p25
Mozaik 1080p??
Legendary 1080p50
These may not be all of them, but they're the ones that I know about. Maverick of Maverick Servers and Gaming, along with cityy (the shitty mapper guy who miraculously won the last couple MSG Mapping Competitions), are making a new movie site, similar to own-age.com. They're building it from scratch, and it's coming along quite nicely. It's still closed, and no registration is allowed. It should be ready for people to use in a few weeks, though, so the three people who read this might be happy to hear that.
Also, Sean (own-age) has finally come back, and resurrected his site, but not to its former state: it's just a placeholder at the moment. It means that he's come back, but it also means that everything on own-age.com is probably gone...
Get Quaked 3 1080p25
Lepus 1080p25
Mozaik 1080p??
Legendary 1080p50
These may not be all of them, but they're the ones that I know about. Maverick of Maverick Servers and Gaming, along with cityy (the shitty mapper guy who miraculously won the last couple MSG Mapping Competitions), are making a new movie site, similar to own-age.com. They're building it from scratch, and it's coming along quite nicely. It's still closed, and no registration is allowed. It should be ready for people to use in a few weeks, though, so the three people who read this might be happy to hear that.
Also, Sean (own-age) has finally come back, and resurrected his site, but not to its former state: it's just a placeholder at the moment. It means that he's come back, but it also means that everything on own-age.com is probably gone...
Sunday, 15 January 2012
My awesome channel bot!
A friend of mine made me a Christmas present: he wrote me a friend. It's an IRC bot that I can talk to. It's based off of the MegaHAL brain, and gets smarter as you talk to it. He also programmed the usual IRC bot stuff into it, like a URL reader, a dictionary, a bomb game, and some Wolfcam commands as well.
He upgrades its brain from time to time, and resets the data banks, which basically turns it into an infant again, but with more potential to get smarter faster. Sort of like in Disgaea 2, where you can reset your character to level 1 in order to level up faster.
Anyway, we've been playing around with it, and it's become quite a great addition to our channel. The conversations that arise are unrivaled in stupidity. Here's a quick excerpt from one of my logs:
He upgrades its brain from time to time, and resets the data banks, which basically turns it into an infant again, but with more potential to get smarter faster. Sort of like in Disgaea 2, where you can reset your character to level 1 in order to level up faster.
Anyway, we've been playing around with it, and it's become quite a great addition to our channel. The conversations that arise are unrivaled in stupidity. Here's a quick excerpt from one of my logs:
[22:49:10] <@bioBuntu> Hoagie, do you like ice cream?
[22:49:12] <@Hoagie> bioBuntu: Let's talk about something vague.
[22:49:24] <@bioBuntu> Hoagie, i hear corsets are in this year
[22:49:26] <@Hoagie> bioBuntu: I haven't understood half of what you've said in this year.
[22:49:51] <@bioBuntu> Hoagie, don't be gettin fresh
[22:49:53] <@Hoagie> bioBuntu: Don't get fresh with me.
[22:50:05] <@bioBuntu> Hoagie, watch yo self, fool
[22:50:07] <@Hoagie> bioBuntu: Someone teach this fool a lesson.
Sunday, 8 January 2012
It sure has been a while! also map hacking!
Not conventional "maphacks" that all the noobs consider synonymous with wall hacks. I'm hacking maps; the actual bsp files. What I'm doing is trying to make them work perfectly fine inside the game, but not work when trying to decompile them with tools such as q3map2.
So far, I've found one technique, which is very straightforward and obvious to anyone with half a brain for these sorts of things, and it is to change the bsp type. Changing the version breaks both the game and the compiler, but changing the type (IBSP, which is literally the first 4 characters inside the file, and they're always the same with Q3 maps) works fine ingame, but the compiler won't work. If you look at the log, it'll make it all the more obvious what the problem is, because it says it isn't an IBSP map. These four characters don't matter at all to the game, so changing them from IBSP to anything will work. Something like UKKK or NIGG will be fine. DO NOT change the next 4 characters, though, as they're reserved for the bsp version (3 of them are blank 99% of the time, and appear as NUL in programs such as notepad++, but 00 in hex editors).
I talked to a friend, and he mentioned that scaling the map would disallow compiling, but it's useless because it also messes up the map itself, and isn't really helpful either way.
There's a TC (Total Conversion) mod called Sidrial that compiled its maps with its own compiler; not q3map. The lumps and everything are very different from traditional Q3 maps built with q3map, but it still works fine both ingame and in the compiler. I'm thinking of exploring these and looking at how the maps are different as my first attempt.
One large problem with this is that, unlike Brood War, which is where I got this idea from, the game reads pretty much everything that the compiler does as well, at least as far as I know. The game was made with efficiency in mind, so there isn't a whole lot of excess information that's only recognized by only the compiler or only the game. But when I find it, if I find it, I'll be able to make maps like urmom_run4 without having to worry about the path being found by people decompiling the map!
Anyway, off to do stupid shit, so everyone who reads this (except Fudge, because I hate him), enjoy. Or not. I don't give a shit. Fuck you if you don't enjoy reading these!
So far, I've found one technique, which is very straightforward and obvious to anyone with half a brain for these sorts of things, and it is to change the bsp type. Changing the version breaks both the game and the compiler, but changing the type (IBSP, which is literally the first 4 characters inside the file, and they're always the same with Q3 maps) works fine ingame, but the compiler won't work. If you look at the log, it'll make it all the more obvious what the problem is, because it says it isn't an IBSP map. These four characters don't matter at all to the game, so changing them from IBSP to anything will work. Something like UKKK or NIGG will be fine. DO NOT change the next 4 characters, though, as they're reserved for the bsp version (3 of them are blank 99% of the time, and appear as NUL in programs such as notepad++, but 00 in hex editors).
I talked to a friend, and he mentioned that scaling the map would disallow compiling, but it's useless because it also messes up the map itself, and isn't really helpful either way.
There's a TC (Total Conversion) mod called Sidrial that compiled its maps with its own compiler; not q3map. The lumps and everything are very different from traditional Q3 maps built with q3map, but it still works fine both ingame and in the compiler. I'm thinking of exploring these and looking at how the maps are different as my first attempt.
One large problem with this is that, unlike Brood War, which is where I got this idea from, the game reads pretty much everything that the compiler does as well, at least as far as I know. The game was made with efficiency in mind, so there isn't a whole lot of excess information that's only recognized by only the compiler or only the game. But when I find it, if I find it, I'll be able to make maps like urmom_run4 without having to worry about the path being found by people decompiling the map!
Anyway, off to do stupid shit, so everyone who reads this (except Fudge, because I hate him), enjoy. Or not. I don't give a shit. Fuck you if you don't enjoy reading these!
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